Point sticks are called tenbō in Japanese. They record the points that move during a game of Riichi Mahjong.
1. The sticks in the machine
Many tables start each player at 25000 points. With the common colored set, one player begins with:






A 30000-point start normally adds one more yellow 5000-point stick.
Four slots, two common layouts
Most automatic tables have three or four tray slots. Four is more common in Mahjong parlors. There are two tidy ways to use them.






- Red
- Yellow
- Blue
- Green and white






- Red and yellow
- Blue
- Green
- White
Either layout is fine.
2. A few habits for smooth payments
Paying points is like paying cash. The best payment is easy to see, easy to check, and quick to finish.
Keep one 1000-point stick
A riichi declaration needs one blue 1000-point stick. Before the next hand starts, check that you still have one. Exchanging sticks in the middle of a declaration interrupts the game.
Use as few sticks as practical
To pay 3900 exactly takes eight pieces. Paying one yellow 5000-point stick and taking 1100 back is easier to check.
Exact · 8 sticks


5000 in1100 back
Fewer pieces are quicker for everyone to count. Make change from the table first
If you declared riichi and then won 3900 by ron, the other player can pay 5000. Return the riichi stick from the table and one white 100-point stick from your tray.
Ron, 3900.The 5000 comes from the right. Your riichi stick and one 100-point stick go back as 1100 change. Keep small change spread around
After a dealer wins 500 all by tsumo, one player can pay 1000 and receive another player's 500 as change. Useful small sticks stay around the table.
Tsumo, 500 all.One 500 stick can become change for the player who paid 1000.
3. Payment examples
The best exchange depends on where the sticks already are. These examples show the motion, not a rigid rule.
Ron
Tsumo
Difficult tsumo payments
These splits need more attention because every seat owes a different amount.
4. Common Practices
Keep five blue sticks together
When you have more than five blue 1000-point sticks, give five of them their own tray slot. A complete group is easy to count and makes change faster.







Keep the surplus in the left slot
At the end of a game, arrange the three right-hand slots as close to the standard layout as possible. Put every extra stick in the far-left slot. After everyone confirms the scores, take all the sticks out of that slot to restore the tray quickly.









Good point-stick etiquette is not about ceremony. It is a shared shortcut: fewer pauses, fewer counting mistakes, and more attention left for the game.